AMA #32: Taro Omiya & Frederika Edgington-Giordano of Tech Valley Game Space

Taro Omiya and Frederika Edgington-Giordano run the Tech Valley Game Space. TVGS is one of the largest non-profit gamedev communities in the Capital Region of New York founded on the principle that games and game-making are for everyone. Taro and Frederika are the directors who handle the co-working office and the educational hub of TVGS respectively. Come learn about what’s necessary to prepare a game-maker community, how one should teach game-making, and the importance of diversity for the game industry. Follow Taro and TVGS on Twitter.

This is a recording of an “Ask Me Anything” (AMA) session with Taro Omiya and Frederika Edgington-Giordano, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.

AMA #31: Luke Dicken, Director of Central & Strategic Analytics at Zynga, Chair of the IGDA Foundation

Dr. Luke Dicken is Zynga Inc’s Director of Central and Strategic Analytics, where he leads teams in driving innovation across the fields of Artificial Intelligence, Analytics, and Data Science, with a particular focus on applications to large-scale business problems. He is also Chair of the IGDA Foundation, a charity by game developers for game developers. Luke has previously founded his own studio, and he was the first person outside North America to be elected to the IGDA Board of Directors. Follow him on Twitter and check out his website.

This is a recording of an “Ask Me Anything” (AMA) session with Luke Dicken, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.

[Event] AMA #32: Taro Omiya & Frederika Edgington-Giordano of Tech Valley Game Space

Taro Omiya and Frederika Edgington-Giordano run the Tech Valley Game Space. TVGS is one of the largest non-profit gamedev communities in the Capital Region of New York founded on the principle that games and game-making are for everyone. Taro and Frederika are the directors who handle the co-working office and the educational hub of TVGS respectively. Come learn about what’s necessary to prepare a game-maker community, how one should teach game-making, and the importance of diversity for the game industry. Follow Taro and TVGS on Twitter.

When:

Sunday, June 17th at 5:00pm EST

The event will last for one hour.

Time converter at worldtimebuddy.com

Where:

The IGDA Students Discord Server

Use the #ask-me-anything channel for text, and the 🔊AMA Voice channel for voice chat. Both channels can be found under the “Event Channels” category.

Read more[Event] AMA #32: Taro Omiya & Frederika Edgington-Giordano of Tech Valley Game Space

[Event] AMA #31: Luke Dicken, Director of Central & Strategic Analytics at Zynga, Chair of the IGDA Foundation

Dr. Luke Dicken is Zynga Inc’s Director of Central and Strategic Analytics, where he leads teams in driving innovation across the fields of Artificial Intelligence, Analytics, and Data Science, with a particular focus on applications to large-scale business problems. He is also Chair of the IGDA Foundation, a charity by game developers for game developers. Luke has previously founded his own studio, and he was the first person outside North America to be elected to the IGDA Board of Directors. Follow him on Twitter and check out his website.

When:

Friday, June 15th at 9:00am PST

The event will last for one hour.

Time converter at worldtimebuddy.com

Where:

The IGDA Students Discord Server

Use the #ask-me-anything channel for text, and the 🔊AMA Voice channel for voice chat. Both channels can be found under the “Event Channels” category.

Read more[Event] AMA #31: Luke Dicken, Director of Central & Strategic Analytics at Zynga, Chair of the IGDA Foundation

AMA #30: Ryan Treadwell, Senior Producer at Certain Affinity

“Hi! My career journey took me from customer service on World of Warcraft to Senior Producer on AAA development teams. I work with multidisciplinary teams to create awesome game experiences.”

Ryan Treadwell has worked on a variety of games, including Dragon Age: InquisitionCall of Duty: Modern Warfare: RemasteredKingdoms of Amalur: Reckoning, and World of Warcraft. He’s worked at Certain Affinity, BioWare, Big Huge Games, Zenimax Online Studios, and Blizzard Entertainment. Follow Ryan on Twitter, and check out his websiteRead his advice about what it’s like to be a producer in the games industry.

This is a recording of an “Ask Me Anything” (AMA) session with Ryan Treadwell, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.

Other links:
https://www.pmi.org/
https://www.gallupstrengthscenter.com/
https://www.polygon.com/2015/3/27/8299023/double-fine-broken-age-documentary-is-now-free
https://www.noclip.video/
https://www.youtube.com/watch?v=gSgtV9mEISQ

[Event] AMA #30: Ryan Treadwell, Senior Producer at Certain Affinity

“Hi! My career journey took me from customer service on World of Warcraft to Senior Producer on AAA development teams. I work with multidisciplinary teams to create awesome game experiences.”

Ryan Treadwell has worked on a variety of games, including Dragon Age: InquisitionCall of Duty: Modern Warfare: RemasteredKingdoms of Amalur: Reckoning, and World of Warcraft. He’s worked at Certain Affinity, BioWare, Big Huge Games, Zenimax Online Studios, and Blizzard Entertainment. Follow Ryan on Twitter, and check out his websiteRead his advice about what it’s like to be a producer in the games industry.

Location: The IGDA Student SIG Discord Server, on the #ask-me-anything channel for text, and the 🔊AMA Voice channel for voice chat. Both channels can be found under the “Event Channels” category.

Date & Time: Thursday, June 7th at 5:00pm CST, and the event will last for one hour.

Time converter at worldtimebuddy.com

Read more[Event] AMA #30: Ryan Treadwell, Senior Producer at Certain Affinity

AMA #29: Mattias “Ditto” Dittrich, Creator of GoNNER

Ditto is a programmer, game designer, and artist whose indie studio Art in Heart created GoNNER. Follow Ditto on Twitter.

This is a recording of an “Ask Me Anything” (AMA) session with Mattias “Ditto” Dittrich, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.

[Event] AMA #29: Mattias “Ditto” Dittrich, Creator of GoNNER

Ditto is a programmer, game designer, and artist whose indie studio Art in Heart created GoNNER. Follow Ditto on Twitter.

Location: The IGDA Student SIG Discord Server, on the #ask-me-anything channel for text, and the 🔊AMA Voice channel for voice chat. Both channels can be found under the “Event Channels” category.

Date & Time: Thursday, May 31st at 5:00pm CEST, and the event will last for one hour.

Time converter at worldtimebuddy.com

Read more[Event] AMA #29: Mattias “Ditto” Dittrich, Creator of GoNNER

[Event] AMA #28: Rebecca Cohen-Palacios, UI Artist / Developer, previously at Ubisoft Montreal

(The speaker requested that this session not be recorded)

Rebecca is a UI artist and developer for AAA games. Before game development, she was a web designer! She’s worked on games like Assassins Creed and Shape Up. Rebecca is also the co-founder of Pixelles (women-in-games nonprofit), co-organizer of GameLoop Montreal (games unconference), and has a weakness for all kinds of potato chips. Follow Rabecca on Twitter.

“Ask me about UI art + dev, switching from web to games, starting grassroots organizations from nothing and advocacy + diversity work! ( Je parle français aussi )”

Location: The IGDA Student SIG Discord Server, on the #ask-me-anything channel for text, and the 🔊AMA Voice channel for voice chat. Both channels can be found under the “Event Channels” category.

Date & Time: Wednesday, May 23rd at 11:00am EST, and the event will last for one hour.

Time converter at worldtimebuddy.com

Read more[Event] AMA #28: Rebecca Cohen-Palacios, UI Artist / Developer, previously at Ubisoft Montreal

AMA #27: Anthony Garcellano, Environment Artist at Hardsuit Labs

Anthony is an environment artist at Hardsuit Labs, currently working on an unannounced game. He’s been working around games for about 10 years now, originally starting out as an animator and eventually transitioning to environment art. Some projects that he’s worked on include: Desert Bus VR, he made one asset for Lawbreakers, and a variety of indie games listed on his LinkedIn and portfolio. Follow Anthony on Twitter: @agarcellano.

This is a recording of an “Ask Me Anything” (AMA) session with Anthony Garcellano, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.