AMA #16: Chris Christodoulou, Composer

Chris makes music and lives in Greece. Here’s how he describes himself:

“Award-pending composer of Risk of Rain and a bunch of other titles you haven’t heard of. Eater of dead trees. Audiophile debunker. Favorite software: music theory.”

This is a recording of an “Ask Me Anything” (AMA) session with Chris Christodoulou, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.

Roundtable: Tips for Attending GDC 2018

[This is a transcript of our most recent roundtable event.]

[Transcriptor’s Note: I’ve edited the transcript of the audio for readability and flow purposes. It captures the spirit of the roundtable but not the letter of it.]

Livio: I was thinking of starting with a general introduction of what GDC is and why it’s important and all that.

Rory: That’s good. I like that. Go.

Livio: So… for people wondering. Why is GDC such a big deal? So GDC is the game developers conference. They host multiple throughout the year. But the one this month is the flagship, main conference. The other ones that they hold, I believe there’s GDC Europe, GDC China… they often do topical ones. They had GDC Play back when mobile was really big. Yeah.

But GDC, the main one, is in San Francisco in the US. It’s a really big conference. It’s definitely the biggest professional conference I’ve ever seen or been to. I don’t know how SIGGRAPHcompares. There might be bigger ones.

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AMA #15: Joakim “konjak” Sandberg, Indie Developer

This is a transcript of an “Ask Me Anything” (AMA) session with Joakim “konjak” Sandberg, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.

Joakim is a Swedish indie game developer. He’s the creator of Noitu Love, Legend of Princess, and most recently Iconoclasts, the game development side having always been solo. Follow him on Twitter

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AMA #14: Raphael Azcueta, Sole Developer at LUNARSIGNALS

Raphael is an indie developer working out of Milwaukee, WI. He’s currently working on hist first professional game The Moon Fields. Follow him on Twitter.

This is a recording of an “Ask Me Anything” (AMA) session with Raphael Azcueta, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.

AMA #13: Tania Pavlisak, Freelance 3D Environmental Artist

Tania is a freelance environmental artist who also runs a VR company called Popoko. Before the games industry, she worked in the aerospace industry as a design engineer. Her current project as a freelancer is Undead Darlings.

This is a transcript of an “Ask Me Anything” (AMA) session with Tania Pavlisak, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.

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AMA #12: Cassie Murphy, Artist at Valve

Cassie started her career as a graphic/web designer contracting for a U.S. government agency, meanwhile making art and games during spare time with friends. Now she works at Valve. 💪 Follow her on Twitter.

This is a recording of an “Ask Me Anything” (AMA) session with Cassie Murphy, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.

AMA #11: Tom Hunt, Indie Programmer

Tom is an indie game developer from Seattle, WA, USA. He’s created and shipped two mobile games, and is currently doing UI engineering at Harebrained Games. Follow Tom on Twitter

This is a transcript of an “Ask Me Anything” (AMA) session with Tom Hunt, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.

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AMA #10: Terence Tolman, Concept Artist at Against Gravity

Terence is a concept artist working on the hit VR game Rec Room. He also likes to make alternative-controller games, and this will be his second year participating in alt.ctrl.GDC.

This is a recording of an “Ask Me Anything” (AMA) session with Terence Tolman, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.

AMA #8: Kaylin Norman-Slack, Developer and Music Composer

Kaylin is a game developer who’s worked on a variety of roles in the industry. He was recently a technical artist for Turn 10 Studios, he previously did customer service for Nintendo of America, and he has also worked on a casual puzzle game called Ghostlight Manor.